fhem-mirror/FHEM/98_structure.pm
2021-09-21 07:54:25 +00:00

1071 lines
35 KiB
Perl

# $Id$
##############################################################################
#
# 98_structure.pm
# Copyright by
# e-mail:
#
# This file is part of fhem.
#
# Fhem is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# Fhem is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
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# along with fhem. If not, see <http://www.gnu.org/licenses/>.
#
##############################################################################
package main;
use strict;
use warnings;
#use Data::Dumper;
sub structure_getChangedDevice($);
#####################################
sub
structure_Initialize($)
{
my ($hash) = @_;
$hash->{DefFn} = "structure_Define";
$hash->{UndefFn} = "structure_Undef";
$hash->{NotifyFn} = "structure_Notify";
$hash->{SetFn} = "structure_Set";
$hash->{AttrFn} = "structure_Attr";
no warnings 'qw';
my @attrList = qw(
async_delay
clientstate_behavior:relative,relativeKnown,absolute,last
clientstate_priority
disable
disabledForIntervals
considerDisabledMembers
evaluateSetResult:1,0
propagateAttr
setStateIndirectly:1,0
setStructType:0,1
);
use warnings 'qw';
$hash->{AttrList} = join(" ", @attrList)." $readingFnAttributes";
my %ahash = ( Fn=>"CommandAddStruct",
Hlp=>"<structure> <devspec>,add <devspec> to <structure>" );
$cmds{addstruct} = \%ahash;
my %dhash = ( Fn=>"CommandDelStruct",
Hlp=>"<structure> <devspec>,delete <devspec> from <structure>");
$cmds{delstruct} = \%dhash;
}
sub structAdd($$);
sub
structAdd($$)
{
my ($d, $attrList) = @_;
return if(!$defs{$d});
$defs{$d}{INstructAdd} = 1;
foreach my $c (@{$defs{$d}{".memberList"}}) {
if($defs{$c} && $defs{$c}{INstructAdd}) {
Log 1, "recursive structure definition"
} else {
addToDevAttrList($c, $attrList, 'structure');
structAdd($c, $attrList) if($defs{$c} && $defs{$c}{TYPE} eq "structure");
}
}
delete $defs{$d}{INstructAdd} if($defs{$d});
}
sub structure_setDevs($;$);
#############################
sub
structure_Define($$)
{
my ($hash, $def) = @_;
my @a = split("[ \t][ \t]*", $def);
my $u = "wrong syntax: define <name> structure <struct-type> [device ...]";
return $u if(int(@a) < 4);
my $devname = shift(@a);
my $modname = shift(@a);
my $stype = shift(@a);
$hash->{ATTR} = $stype;
$hash->{CHANGEDCNT} = 0;
$hash->{".asyncQueue"} = [];
structure_setDevs($hash, $def); # needed by set while init is running
InternalTimer(1, sub { # repeat it for devices defined later
structure_setDevs($hash, $def);
structure_Attr("set", $devname, $stype, $devname)
if(AttrVal($devname, "setStructType", $featurelevel <= 5.8));
}, undef, 0);
return undef;
}
sub
structure_setDevs($;$)
{
my ($hash, $def) = @_;
$def = "$hash->{NAME} structure $hash->{DEF}" if(!$def);
my $c = $hash->{".memberHash"};
my @a = split(/\s+/, $def);
my $devname = shift(@a);
my $modname = shift(@a);
my $stype = shift(@a);
my (%list, @list);
my $aList = "$stype ${stype}_map structexclude";
foreach my $a (@a) {
foreach my $d (devspec2array($a)) {
next if(!$defs{$d} || $list{$d});
$hash->{DEVSPECDEF} = 1 if($a ne $d);
$list{$d} = 1;
push(@list, $d);
next if($c && $c->{$d});
addToDevAttrList($d, $aList, 'structure');
structAdd($d, $aList) if($defs{$d} && $defs{$d}{TYPE} eq "structure");
}
}
$hash->{".memberHash"} = \%list;
$hash->{".memberList"} = \@list;
delete $hash->{".cachedHelp"};
notifyRegexpChanged($hash, 'global|'.join('|', @list));
}
#############################
sub
structure_Undef($$)
{
my ($hash, $def) = @_;
my @a = ( "del", $hash->{NAME}, $hash->{ATTR} );
structure_Attr(@a);
return undef;
}
#############################
# returns the really changed Device
#############################
sub
structure_getChangedDevice($)
{
my ($dev) = @_;
my $lastDevice = ReadingsVal($dev, "LastDevice", undef);
$dev = structure_getChangedDevice($lastDevice)
if($lastDevice && $defs{$dev}->{TYPE} eq "structure");
return $dev;
}
#############################
sub
structure_Notify($$)
{
my ($hash, $dev) = @_;
my $me = $hash->{NAME};
my $devmap = $hash->{ATTR}."_map";
my $devName = $dev->{NAME};
if($devName eq "global") {
my $max = int(@{$dev->{CHANGED}});
for (my $i = 0; $i < $max; $i++) {
my $s = $dev->{CHANGED}[$i];
$s = "" if(!defined($s));
if($s =~ m/^RENAMED ([^ ]*) ([^ ]*)$/) {
my ($old, $new) = ($1, $2);
if($hash->{".memberHash"}{$old}) {
$hash->{DEF} =~ s/\b$old\b/$new/;
structure_setDevs($hash);
}
} elsif($s =~ m/^DELETED ([^ ]*)$/) {
my $n = $1;
if($hash->{".memberHash"}{$n}) {
$hash->{DEF} =~ s/\b$n\b//;
structure_setDevs($hash)
}
} elsif($s =~ m/^DEFINED ([^ ]*)$/) {
structure_setDevs($hash) if($hash->{NAME} ne $1 && $hash->{DEVSPECDEF});
}
}
return;
}
return "" if(IsDisabled($me));
return "" if (! exists $hash->{".memberHash"}->{$devName});
my $behavior = AttrVal($me, "clientstate_behavior", "absolute");
my %clientstate;
my @structPrio = attrSplit($attr{$me}{clientstate_priority})
if($attr{$me} && $attr{$me}{clientstate_priority});
return "" if($hash->{INSET} && !AttrVal($me, "evaluateSetResult", 0));
return "" if(@{$hash->{".asyncQueue"}}); # Do not trigger during async set
if($hash->{INNTFY}) {
Log3 $me, 1, "ERROR: endless loop detected in structure_Notify $me";
return "";
}
$hash->{INNTFY} = 1;
my %priority;
my (@priority, @foo);
for (my $i=0; $i<@structPrio; $i++) {
@foo = split(/\|/, $structPrio[$i]);
for (my $j=0; $j<@foo;$j++) {
$priority{$foo[$j]} = $i+1;
$priority[$i+1]=$foo[0];
}
}
my $minprio = 99999;
my $devstate;
my $stateCause="";
my $cdm = AttrVal($me, "considerDisabledMembers", undef);
foreach my $d (sort keys %{ $hash->{".memberHash"} }) {
next if(!$defs{$d} || (!$cdm && IsDisabled($d)));
if($attr{$d} && $attr{$d}{$devmap}) {
my @gruppe = attrSplit($attr{$d}{$devmap});
my @value;
for (my $i=0; $i<@gruppe; $i++) {
@value = split(":", $gruppe[$i]);
if(@value == 1) { # value[0]:.* -> .*
$devstate = ReadingsVal($d, $value[0], undef);
} elsif(@value == 2) { # state:value[0] -> value[1]
$devstate = ReadingsVal($d, "state", undef);
$devstate = $defs{$d}{STATE} if(!defined($devstate));
if(defined($devstate) && $devstate =~ m/^$value[0]/){
$devstate = $value[1];
$i=99999; # RKO: ??
} else {
$devstate = undef;
}
} elsif(@value == 3) { # value[0]:value[1] -> value[2]
$devstate = ReadingsVal($d, $value[0], undef);
if(defined($devstate) && $devstate =~ m/^$value[1]/){
$devstate = $value[2];
} else {
$devstate = undef;
}
}
if(defined($devstate)) {
if(!$priority{$devstate} && $behavior eq "relativeKnown") {
delete($hash->{INNTFY});
return "";
}
if($priority{$devstate} && $priority{$devstate} < $minprio) {
$minprio = $priority{$devstate};
$stateCause = $d;
}
$clientstate{$devstate} = 1;
}
}
} else {
$devstate = ReadingsVal($d, "state", undef);
$devstate = $defs{$d}{STATE} if(!defined($devstate));
if(defined($devstate)) {
if(!$priority{$devstate} && $behavior eq "relativeKnown") {
delete($hash->{INNTFY});
return "";
}
if($priority{$devstate} && $priority{$devstate} < $minprio) {
$minprio = $priority{$devstate};
$stateCause = $d;
}
$clientstate{$devstate} = 1;
}
}
$hash->{".memberHash"}{$d} = $devstate;
}
$devstate = ReadingsVal($devName, AttrVal($devName,$devmap,"state"),undef);
$devstate = $defs{$devName}{STATE} if(!defined($devstate));
$devstate = "undefined" if(!defined($devstate));
my $newState = "undefined";
if($behavior eq "absolute"){
my @cKeys = keys %clientstate;
$newState = (@cKeys == 1 ? $cKeys[0] : "undefined");
$stateCause = "different states: ".join(",", @cKeys);
} elsif($behavior =~ "^relative" && $minprio < 99999) {
$newState = $priority[$minprio];
} elsif($behavior eq "last"){
$newState = $devstate;
}
my $dStr = "structure $me: event from $devName: setting state to $newState";
$dStr .= ", cause $stateCause" if($newState ne $devstate);
Log3 $me, 5, $dStr;
readingsBeginUpdate($hash);
readingsBulkUpdate($hash, "LastDevice", $devName, 0);
readingsBulkUpdate($hash, "LastDevice_Abs",
structure_getChangedDevice($devName), 0);
readingsBulkUpdate($hash, "state", $newState);
readingsEndUpdate($hash, 1);
$hash->{CHANGEDCNT}++;
delete($hash->{INNTFY});
undef;
}
#####################################
sub
CommandAddStruct($)
{
my ($cl, $param) = @_;
my @a = split(" ", $param);
if(int(@a) != 2) {
return "Usage: addstruct <structure_device> <devspec>";
}
my $name = shift(@a);
my $hash = $defs{$name};
if(!$hash || $hash->{TYPE} ne "structure") {
return "$a is not a structure device";
}
foreach my $d (devspec2array($a[0])) {
$hash->{DEF} .= " $d";
CommandAttr($cl, "$d $hash->{ATTR} $hash->{NAME}");
}
addStructChange("addstruct", $name, $param);
structure_setDevs($hash);
return undef;
}
#####################################
sub
CommandDelStruct($)
{
my ($cl, $param) = @_;
my @a = split(" ", $param);
if(int(@a) != 2) {
return "Usage: delstruct <structure_device> <devspec>";
}
my $name = shift(@a);
my $hash = $defs{$name};
if(!$hash || $hash->{TYPE} ne "structure") {
return "$a is not a structure device";
}
foreach my $d (devspec2array($a[0])) {
$hash->{DEF} =~ s/\b$d\b//g;
CommandDeleteAttr($cl, "$d $hash->{ATTR}");
}
$hash->{DEF} =~ s/ / /g;
addStructChange("delstruct", $name, $param);
structure_setDevs($hash);
return undef;
}
###################################
sub
structure_Set($@)
{
my ($hash, @list) = @_;
my $me = $hash->{NAME};
my $ret = "";
my %pars;
# see Forum # 28623 for .cachedHelp
if(@list > 1 && $list[1] eq "?") {
return $hash->{".cachedHelp"} if($hash->{".cachedHelp"});
} elsif(IsDisabled($me) =~ m/1|2/) {
return undef;
}
my @devList = @{$hash->{".memberList"}};
if(@list > 1 && $list[$#list] eq "reverse") {
pop @list;
@devList = reverse @devList;
}
if($list[1] =~ m/^(save|restore)StructState$/) {
return "Usage: set $me $list[1] readingName" if(@list != 3);
return "Bad reading name $list[2]" if(!goodReadingName($list[2]));
if($1 eq "save") {
readingsSingleUpdate($hash, $list[2],
join(",", map { ReadingsVal($_,"state","on") } @devList), 1);
return;
}
my @sl = split(",", ReadingsVal($me, $list[2], ""));
for(my $i1=0; $i1<@devList && $i1<@sl; $i1++) {
AnalyzeCommand($hash->{CL}, "set $devList[$i1] $sl[$i1]");
}
return;
}
$hash->{INSET} = 1;
my $startAsyncProcessing;
my $filter;
if($list[1] ne "?") {
my $state = join(" ", @list[1..@list-1]);
readingsSingleUpdate($hash, "state", $state, 1)
if(!AttrVal($me, "setStateIndirectly", undef));
if($state =~ /^\[(FILTER=.*)]/) {
delete($hash->{INSET}); # Forum #35382
$filter = $1;
@list = split(" ", $list[0] ." ". substr($state, length($filter)+2));
}
}
foreach my $d (@devList) {
next if(!$defs{$d});
if($defs{$d}{INSET}) {
Log3 $hash, 1, "ERROR: endless loop detected for $d in $me";
next;
}
if($attr{$d} && $attr{$d}{structexclude}) {
my $se = $attr{$d}{structexclude};
next if($me =~ m/$se/);
}
my $dl0 = $defs{$d};
my $is_structure = defined($dl0) && $dl0->{TYPE} eq "structure";
my $async_delay = AttrVal($me, "async_delay", undef);
my $cmd;
if(!$filter) {
$cmd = "set $d ". join(" ", @list[1..@list-1]);
} elsif( $is_structure ) {
$cmd = "set $d [$filter] ". join(" ", @list[1..@list-1]);
} else {
$cmd = "set $d:$filter ". join(" ", @list[1..@list-1]);
}
if(defined($async_delay) && $list[1] ne "?") {
$startAsyncProcessing = $async_delay if(!@{$hash->{".asyncQueue"}});
push @{$hash->{".asyncQueue"}}, $cmd;
} else {
my ($ostate,$ocnt) = ($dl0->{STATE}, $dl0->{CHANGEDCNT});
my $sret = AnalyzeCommand(undef, $cmd);
if($is_structure && $dl0->{CHANGEDCNT} == $ocnt) { # Forum #70488
$dl0->{STATE} = $dl0->{READINGS}{state}{VAL} = $ostate;
structure_Notify($hash, $dl0);
}
if($sret) {
$ret .= "\n" if($ret);
$ret .= $sret;
}
if($list[1] eq "?") {
if(!defined($sret)) {
Log 1, "$me: 'set $d ?' returned undef";
} else {
$sret =~ s/.*one of //;
map { $pars{$_} = 1 } split(" ", $sret);
}
}
}
}
delete($hash->{INSET});
Log3 $hash, 5, "SET: $ret" if($ret);
if(defined($startAsyncProcessing)) {
InternalTimer(gettimeofday(), "structure_asyncQueue", $hash, 0);
}
return $ret if($list[1] ne "?");
$hash->{".cachedHelp"} = "Unknown argument ?, choose one of " .
join(" ", sort keys(%pars)).
" saveStructState restoreStructState";
return $hash->{".cachedHelp"};
}
sub
structure_asyncQueue(@)
{
my ($hash) = @_;
my $next_cmd = shift @{$hash->{".asyncQueue"}};
if(defined $next_cmd) {
AnalyzeCommand(undef, $next_cmd);
my $async_delay = AttrVal($hash->{NAME}, "async_delay", 0);
InternalTimer(gettimeofday()+$async_delay,"structure_asyncQueue",$hash,0);
}
return undef;
}
###################################
sub
structure_Attr($@)
{
my ($type, @list) = @_;
my %ignore = (
alias=>1,
async_delay=>1,
clientstate_behavior=>1,
clientstate_priority=>1,
devStateIcon=>1,
disable=>1,
disabledForIntervals=>1,
group=>1,
icon=>1,
room=>1,
propagateAttr=>1,
setStateIndirectly=>1,
stateFormat=>1,
webCmd=>1,
userattr=>1
);
return undef if(($ignore{$list[1]} && $featurelevel <= 5.9) || !$init_done);
my $me = $list[0];
my $hash = $defs{$me};
my $pa = AttrVal($me, "propagateAttr", $featurelevel <= 5.9 ? '.*' : '^$');
return undef if($list[1] !~ m/$pa/);
if($hash->{INATTR}) {
Log3 $me, 1, "ERROR: endless loop detected in structure_Attr for $me";
return;
}
$hash->{INATTR} = 1;
my $ret = "";
my @devList = @{$hash->{".memberList"}};
foreach my $d (@devList) {
next if(!$defs{$d});
if($attr{$d} && $attr{$d}{structexclude}) {
my $se = $attr{$d}{structexclude};
next if("$me:$list[1]" =~ m/$se/);
}
$list[0] = $d;
my $sret;
if($type eq "del") {
$sret .= CommandDeleteAttr(undef, join(" ", @list));
} else {
$sret .= CommandAttr(undef, join(" ", @list));
}
if($sret) {
$ret .= "\n" if($ret);
$ret .= $sret;
}
}
delete($hash->{INATTR});
Log3 $me, 4, "Stucture attr $type: $ret" if($ret);
return undef;
}
1;
=pod
=item helper
=item summary organize/structure multiple devices
=item summary_DE mehrere Ger&auml;te zu einem zusammenfassen
=begin html
<a id="structure"></a>
<h3>structure</h3>
<ul>
<br>
<a id="structure-define"></a>
<b>Define</b>
<ul>
<code>define &lt;name&gt; structure &lt;struct_type&gt; &lt;dev1&gt; &lt;dev2&gt; ...</code>
<br><br>
The structure device is used to organize/structure devices in order to
set groups of them at once (e.g. switching everything off in a house).<br>
The list of attached devices can be modified through the addstruct /
delstruct commands. Each attached device will get the attribute
&lt;struct_type&gt;=&lt;name&gt;<br> when it is added to the list, and the
attribute will be deleted if the device is deleted from the structure.
<br>
The structure devices can also be added to a structure, e.g. you can have
a building consisting of levels which consists of rooms of devices.
<br>
Example:<br>
<ul>
<li>define kitchen structure room lamp1 lamp2</li>
<li>addstruct kitchen TYPE=FS20</li>
<li>delstruct kitchen lamp1</li>
<li>define house structure building kitchen living</li>
<li>set house off</li>
</ul>
<br>
</ul>
<br>
<a id="structure-set"></a>
<b>Set</b>
<ul>
<a id="structure-set-saveStructState"></a>
<li>saveStructState &lt;readingName&gt;<br>
The state reading of all members is stored comma separated in the
specified readingName.
</li><br>
<a id="structure-set-restoreStructState"></a>
<li>restoreStructState &lt;readingName&gt;<br>
The state of all members will be restored from readingName by calling
"set memberName storedStateValue".
</li><br>
Every other set command is propagated to the attached devices. Exception:
if an
attached device has an attribute structexclude, and the attribute value
matches (as a regexp) the name of the current structure.<br>
If the set is of the form <code>set &lt;structure&gt;
[FILTER=&lt;filter&gt;] &lt;type-specific&gt;</code> then
:FILTER=&lt;filter&gt; will be appended to the device name in the
propagated set for the attached devices like this: <code>set
&lt;devN&gt;:FILTER=&lt;filter&gt; &lt;type-specific&gt;</code><br>
If the last set parameter is "reverse", then execute the set commands in
the reverse order.
</ul>
<br>
<a id="structure-get"></a>
<b>Get</b>
<ul>
get is not supported through a structure device.
</ul>
<br>
<a id="structure-attr"></a>
<b>Attributes</b>
<ul>
<a id="structure-attr-async_delay"></a>
<li>async_delay<br>
If this attribute is defined, unfiltered set commands will not be
executed in the clients immediately. Instead, they are added to a queue
to be executed later. The set command returns immediately, whereas the
clients will be set timer-driven, one at a time. The delay between two
timercalls is given by the value of async_delay (in seconds) and may be
0 for fastest possible execution. This way, excessive delays often
known from large structures, can be broken down in smaller junks.
</li>
<li><a href="#disable">disable</a></li>
<li><a href="#disabledForIntervals">disabledForIntervals</a></li>
<a id="structure-attr-considerDisabledMembers"></a>
<li>considerDisabledMembers<br>
if set, consider disabled members when computing the overall state of
the structure. If not set or set to 0, disabled members are ignored.
</li>
<a id="structure-attr-clientstate_behavior"></a>
<li>clientstate_behavior<br>
The backward propagated status change from the devices to this structure
works in two different ways.
<ul>
<li>absolute<br>
The structure status will changed to the common device status of all
defined devices to this structure if all devices are identical.
Otherwise the structure status is "undefined".
</li>
<li>relative<br>
See below for clientstate_priority.
</li>
<li>relativeKnown<br>
Like relative, but do not trigger on events not described in
clientstate_priority. Needed e.g. for HomeMatic devices.
</li>
<li>last<br>
The structure state corresponds to the state of the device last
changed.
</li>
</ul>
</li>
<a id="structure-attr-clientstate_priority"></a>
<li>clientstate_priority<br>
If clientstate_behavior is set to relative, then you have to set the
attribute "clientstate_priority" with all states of the defined devices
to this structure in descending order. Each group is delemited by
space or /. Each entry of one group is delimited by "pipe". The status
represented by the structure is the first entry of each group.
Example:<br>
<ul>
<li>attr kitchen clientstate_behavior relative</li>
<li>attr kitchen clientstate_priority An|On|on Aus|Off|off</li>
<li>attr house clientstate_priority Any_On|An All_Off|Aus</li>
</ul>
In this example the status of kitchen is either on or off. The status
of house is either Any_on or All_off.
</li>
<a id="structure-attr-struct_type_map" data-pattern=".*_map"></a>
<li>&lt;struct_type&gt;_map<br>
With this attribute, which has to specified for the structure-
<b>member</b>, you can redefine the value reported by a specific
structure-member for the structure value. The attribute has three
variants:
<ul>
<li>readingName<br>
take the value from readingName instead of state.
</li>
<li>oldVal:newVal<br>
if the state reading matches oldVal, then replace it with newVal
</li>
<li>readingName:oldVal:newVal<br>
if readingName matches oldVal, then replace it with newVal
</li>
</ul>
Example:
<ul>
<li>define door OWSWITCH &lt;ROMID&gt</li>
<li>define lamp1 dummy</li>
<li>attr lamp1 cmdlist on off</li>
<li>define kitchen structure struct_kitchen lamp1 door</li>
<li>attr kitchen clientstate_priority An|on OK|Aus|off</li>
<li>attr lamp1 struct_kitchen_map on:An off:Aus</li>
<li>attr door struct_kitchen_map A:open:on A:closed:off</li>
<li>attr door2 struct_kitchen_map A</li>
</ul>
If this attribute is not set, the member devices state reading is taken,
or, if also absent, the STATE internal.
</li>
<a id="structure-attr-evaluateSetResult"></a>
<li>evaluateSetResult<br>
if a set command sets the state of the structure members to something
different from the set command (like set statusRequest), then you have to
set this attribute to 1 in order to enable the structure instance to
compute the new status.
</li>
<a id="structure-attr-propagateAttr"></a>
<li>propagateAttr &lt;regexp&gt;<br>
if the regexp matches the name of the attribute, then this attribute will
be propagated to all the members. The default is .* (each attribute) for
featurelevel <= 5.9, else ^$ (no attribute).
Note: the following attibutes were never propagated for featurelevel<=5.9
<ul>
alias async_delay clientstate_behavior clientstate_priority
devStateIcon disable disabledForIntervals group icon room propagateAttr
setStateIndirectly stateFormat webCmd userattr
</ul>
</li>
<a id="structure-attr-setStateIndirectly"></a>
<li>setStateIndirectly<br>
If true (1), set the state only when member devices report a state
change, else the state is first set to the set command argument. Default
is 0.
</li>
<a id="structure-attr-setStructType"></a>
<li>setStructType<br>
If true (1), then the &lt;struct-type&gt; will be set as an attribute for
each member device to the name of the structure. True is the default for
featurelevel <= 5.8.
</li>
<a id="structure-attr-structexclude"></a>
<li>structexclude<br>
Note: this is an attribute for the member device, not for the struct
itself.<br>
Exclude the device from set/notify or attribute operations. For the set
and notify the value of structexclude must match the structure name,
for the attr/deleteattr commands ist must match the combination of
structure_name:attribute_name. Examples:<br>
<ul>
<code>
define kitchen structure room lamp1 lamp2<br>
attr lamp1 structexclude kitchen<br>
attr lamp1 structexclude kitchen:stateFormat<br>
</code>
</ul>
</li>
<li><a href="#readingFnAttributes">readingFnAttributes</a></li>
</ul>
<br>
</ul>
=end html
=begin html_DE
<a id="structure"></a>
<h3>structure</h3>
<ul>
<br>
<a id="structure-define"></a>
<b>Define</b>
<ul>
<code>define &lt;name&gt; structure &lt;struct_type&gt; &lt;dev1&gt;
&lt;dev2&gt; ...</code> <br><br>
Mit dem Device "Structure" werden Strukturen/Zusammenstellungen von anderen
Devices erstellt um sie zu Gruppen zusammenzufassen. (Beispiel: im Haus
alles ausschalten) <br>
Die Liste der Devices die einer Struktur zugeordnet sind kann duch das
Kommando <code>addstruct / delstruct</code> im laufenden Betrieb
ver&auml;ndert werden. Es k&ouml;nnen sowohl einzelne Devices als auch
Gruppen von Devices (TYPE=FS20) zugef&uuml;gt werden. Jedes zugef&uuml;gt
Device erh&auml;lt zwei neue Attribute &lt;struct_type&gt;=&lt;name&gt;
sowie &lt;struct_type&gt;_map wenn es zu einer Struktur zugef&uuml;gt
wurde. Diese Attribute werden wieder automatisch entfernt, sobald das
Device von der Struktur entfernt wird.<br>
Eine Struktur kann ebenfalls zu einer anderen Struktur zugef&uuml;gt
werden. Somit k&ouml;nnen z b. kaskadierende Strukturen erstellt werden.
(Z.b. KG,EG,OG, Haus)
Beispiel:<br>
<ul>
<li>define Kueche structure room lampe1 lampe2</li>
<li>addstruct Kueche TYPE=FS20</li>
<li>delstruct Kueche lampe1</li>
<li>define house structure building kitchen living</li>
<li>set house off</li>
</ul>
<br>
</ul>
<br>
<a id="structure-set"></a>
<b>Set</b>
<ul>
<a id="structure-set-saveStructState"></a>
<li>saveStructState &lt;readingName&gt;<br>
Der Status (genauer: state Reading) aller Mitglieder wird im angegebenen
Reading Komma separiert gespeichert.
</li><br>
<a id="structure-set-restoreStructState"></a>
<li>restoreStructState &lt;readingName&gt;<br>
Der Status der Mitglieder wird aus dem angegebenen Reading gelesen, und
via "set Mitgliedsname StatusWert" gesetzt.
</li><br>
Jedes andere set Kommando wird an alle Devices dieser Struktur
weitergegeben.<br>
Aussnahme: das Attribut structexclude ist in einem Device definiert und
dessen Attributwert matched als Regexp zum Namen der aktuellen
Struktur.<br> Wenn das set Kommando diese Form hat <code>set
&lt;structure&gt; [FILTER=&lt;filter&gt;] &lt;type-specific&gt;</code> wird
:FILTER=&lt;filter&gt; bei der Weitergebe der set an jeden Devicenamen wie
folgt angeh&auml;ngt: <code>set &lt;devN&gt;:FILTER=&lt;filter&gt;
&lt;type-specific&gt;</code><br>
Falls der letzte Parameter reverse ist, dann werden die Befehle in der
umgekehrten Reihenfolge ausgef&uuml;hrt.
</ul>
<br>
<a id="structure-get"></a>
<b>Get</b>
<ul>
Get wird im Structur-Device nicht unterst&uuml;tzt.
</ul>
<br>
<a id="structure-attr"></a>
<b>Attribute</b>
<ul>
<a id="structure-attr-async_delay"></a>
<li>async_delay<br>
Wenn dieses Attribut gesetzt ist, werden ungefilterte set Kommandos nicht
sofort an die Clients weitergereicht. Stattdessen werden sie einer
Warteschlange hinzugef&uuml;gt, um sp&auml;ter ausgef&uuml;hrt zu werden.
Das set Kommando kehrt sofort zur&uuml;ck, die Clients werden danach
timer-gesteuert einzeln abgearbeitet. Die Zeit zwischen den
Timer-Aufrufen ist dabei durch den Wert von async_delay (in Sekunden)
gegeben, ein Wert von 0 entspricht der schnellstm&ouml;glichen Abfolge.
So k&ouml;nnen besonders lange Verz&ouml;gerungen, die gerade bei
gro&szlig;en structures vorkommen k&ouml;nnen, in unproblematischere
H&auml;ppchen zerlegt werden.
</li>
<li><a href="#disable">disable</a></li>
<li><a href="#disabledForIntervals">disabledForIntervals</a></li>
<a name="structureconsiderDisabledMembers"></a>
<li>considerDisabledMembers<br>
wenn gesetzt (auf 1), werden "disabled" Mitglieder bei der Berechnung
der Struktur-Status ber&uuml;cksichtigt, sonst werden diese ignoriert.
</li>
<a id="structure-attr-clientstate_behavior"></a>
<li>clientstate_behavior<br>
Der Status einer Struktur h&auml;ngt von den Status der zugef&uuml;gten
Devices ab. Dabei wird das propagieren der Status der Devices in zwei
Gruppen klassifiziert und mittels diesem Attribut definiert:
<ul>
<li>absolute<br>
Die Struktur wird erst dann den Status der zugef&uuml;gten Devices
annehmen, wenn alle Devices einen identischen Status vorweisen. Bei
unterschiedlichen Devictypen kann dies per Attribut
&lt;struct_type&gt;_map pro Device beinflusst werden. Andernfalls hat
die Struktur den Status "undefined".
</li>
<li>relative<br>
S.u. clientstate_priority.
</li>
<li>relativeKnown<br>
wie relative, reagiert aber nicht auf unbekannte, in
clientstate_priority nicht beschriebene Ereignisse. Wird f&uuml;r
HomeMatic Ger&auml;te ben&ouml;tigt.
</li>
<li>last<br>
Die Struktur &uuml;bernimmt den Status des zuletzt ge&auml;nderten
Ger&auml;tes.
</li>
</ul>
</li>
<a id="structure-attr-clientstate_priority"></a>
<li>clientstate_priority<br>
Wird die Struktur auf ein relatives Verhalten eingestellt, so wird die
Priorit&auml;t der Devicestatus &uuml;ber das Attribut
<code>clientstate_priority</code> beinflusst. Die Priorit&auml;ten sind
in absteigender Reihenfolge anzugeben. Dabei k&ouml;nnen Gruppen mit
identischer Priorit&auml;t angegeben werden, um zb. unterschiedliche
Devicetypen zusammenfassen zu k&ouml;nnen. Jede Gruppe wird durch
Leerzeichen oder /, jeder Eintrag pro Gruppe durch Pipe getrennt. Der
Status der Struktur ist der erste Eintrag in der entsprechenden Gruppe.
<br>Beispiel:
<ul>
<li>attr kueche clientstate_behavior relative</li>
<li>attr kueche clientstate_priority An|On|on Aus|Off|off</li>
<li>attr haus clientstate_priority Any_On|An All_Off|Aus</li>
</ul>
In diesem Beipiel nimmt die Struktur <code>kueche</code>entweder den
Status <code>An</code> oder <code>Aus</code> an. Die Struktur
<code>haus</code> nimmt entweder den Status <code>Any_on</code> oder
<code>All_off</code> an. Sobald ein Device der Struktur
<code>haus</code> den Status <code>An</code> hat nimmt die Struktur den
Status <code>Any_On</code> an. Um dagegen den Status <code>All_off</code>
anzunehmen, m&uuml;ssen alle Devices dieser Struktur auf <code>off</code>
stehen.
</li>
<a id="structure-attr-struct_type_map" data-pattern=".*_map"></a>
<li>&lt;struct_type&gt;_map<br>
Mit diesem Attribut, das dem Struktur-<b>Mitglied</b> zugewiesen werden
muss, koennen die Werte, die die einzelnen Struktur- Mitglieder melden,
umdefiniert werden, damit man unterschiedliche Geraeteklassen
zusammenfassen kann. Es existieren drei Varianten:
<ul>
<li>readingName<br>
nehme den Wert von readingName anstatt von state
</li>
<li>oldVal:newVal<br>
falls der Wert der state Reading oldVal (als regex) ist, dann ersetze
diesen mit newVal.
</li>
<li>readingName:oldVal:newVal<br>
falls der Wert der readingName oldVal (als regex) ist, dann ersetze
diesen mit newVal.
</li>
</ul>
Beispiel:<br>
<ul>
<li>define tuer OWSWITCH &lt;ROMID&gt</li>
<li>define lampe1 dummy</li>
<li>attr lampe1 cmdlist on off</li>
<li>define kueche structure struct_kitchen lamp1 door</li>
<li>attr kueche clientstate_priority An|on OK|Aus|off</li>
<li>attr lampe1 struct_kitchen_map on:An off:Aus</li>
<li>attr tuer struct_kitchen_map A:open:on A:closed:off</li>
<li>attr tuer2 struct_kitchen_map A</li>
</ul>
Ist das Attribut nicht gesetzt, wertet structure den state des Devices
aus, bzw. falls dieser nicht existiert, dessen STATE.
</li>
<a id="structure-attr-evaluateSetResult"></a>
<li>evaluateSetResult<br>
Falls ein set Befehl den Status der Struktur-Mitglieder auf was
unterschiedliches setzt (wie z.Bsp. beim set statusRequest), dann muss
dieses Attribut auf 1 gesetzt werden, wenn die Struktur Instanz diesen
neuen Status auswerten soll.
</li>
<a id="structure-attr-propagateAttr"></a>
<li>propagateAttr &lt;regexp&gt;<br>
Falls der Regexp auf den Namen des Attributes zutrifft, dann wird dieses
Attribut an allen Mitglieder weitergegeben. F&uuml;r featurelevel <= 5.9
ist die Voreinstellung .* (d.h. alle Attribute), sonst ^$ (d.h. keine
Attribute).
<br>Achtung: folgende Attribute wurden fuer featurelevel<=5.9 nicht
weitervererbt:
<ul>
alias async_delay clientstate_behavior clientstate_priority
devStateIcon disable disabledForIntervals group icon room propagateAttr
setStateIndirectly stateFormat webCmd userattr
</ul>
</li>
<a id="structure-attr-setStateIndirectly"></a>
<li>setStateIndirectly<br>
Falls wahr (1), dann wird der Status der Struktur nur aus dem
Statusmeldungen der Mitglied-Ger&auml;te bestimmt, sonst wird zuerst der
Status auf dem set Argument gesetzt. Die Voreinstellung ist 0.
</li>
<a id="structure-attr-setStructType"></a>
<li>setStructType<br>
Falls wahr (1), &lt;struct-type&gt; wird als Attribute f&uuml;r jedes
Mitglied-Ger&auml;t auf dem Namen der Struktur gesetzt.
Wahr ist die Voreinstellung f&uuml;r featurelevel <= 5.8.
</li>
<a id="structure-attr-structexclude"></a>
<li>structexclude<br>
Bei gesetztem Attribut wird set, attr/deleteattr ignoriert. Dies
trifft ebenfalls auf die Weitergabe des Devicestatus an die Struktur zu.
Fuer set und fuer die Status-Weitergabe muss der Wert den Strukturnamen
matchen, bei einem Attribut-Befehl die Kombination
Strukturname:Attributname.
Beispiel:
<ul>
<code>
define kitchen structure room lamp1 lamp2<br>
attr lamp1 structexclude kitchen<br>
attr lamp1 structexclude kitchen:stateFormat<br>
</code>
</ul>
</li>
<li><a href="#readingFnAttributes">readingFnAttributes</a></li>
</ul>
<br>
</ul>
=end html_DE
=cut